![]() From that point, until about June, every single meeting we had was focused on the AI. By this point, we’d settled on almost everything except the finer details of the AI system. Then later, in March, I took a trip to Spain to see the castles there and get ideas for the game. Horii: I think we figured out most of the basic elements of DQIV during that retreat. Those were the auspicious circumstances in which the Dragon Quest IV development began… (laughs) ![]() Nakamura: It was so cold, I remember having to pace back and forth while eating dinner, just to stay warm. Nakamura: We started the development as we always do, with our traditional “staff retreat”, 1 but I remember there were no restaurants or food nearby at the first lodge we stayed at. Then we started working on DQIV about two months after that, so January of last year (1988), I think? From the start, we knew we wanted to do a story with 5 chapters, and AI battles. Horii: I believe we completed DQIII around October or November of 1987. Nakamura: It took long enough! -When did you start the development of DQIV?
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